Computational Arts Research & Theory Blog

This is a blog documenting research, projects, and thoughts while I'm at the Goldmsiths Computational Arts MA programme. I am drawn to create work in the category of critical design, using humor and satire to challenge socio-cultural norms, ethical implications of technology, and conventional approaches to designing human object interactions.

I completed an MFA in Design at the University of California at Davis in June 2018 where my focus was on interactive tactile product design. Before that I worked for various start-ups in San Francisco as a mobile designer and design manager. I started my career as an animator, filmmaker, and broadcast designer before getting into User Experience Design in 2007.
Seeing What's Around You
Post 1 - Oct 10, 2018
The Holy Algorithm
Post 2 - Oct 18, 2018
Mind, Blown
Post 3 - Oct 25, 2018
V&A: Chance and Control
Post 4 - Nov 1, 2018
Independent Games
Post 5 - Nov 8, 2018
I can has more reading week?
Post 6 - Nov 15, 2018
Ready, Set, Group Project!
Post 7 - Nov 22, 2018
Polka Dots & Pumpkins
Post 8 - Nov 29, 2018
From a Distance
Post 9 - Dec 6, 2018
Some Things Are Hard To Say
Post 10 - Dec 13, 2018
Disobedient Critical Practice
Post 11 - Jan 24, 2019
Perverting Tech Correctness
Post 12 - Jan 31, 2019
The Pop-Up Exhibition
Post 13 - Feb 10, 2019
Multimedia Report Proposal
Post 15 - Feb 24, 2019
Research Update
Post 16 - March 8th, 2019
Speculative Design & Sci-Fi
Post 17 - March 16th, 2019
Touching on Afrofuturism
Post 18 - March 24th, 2019
Expanding SCD
Post 19 - March 30th, 2019
The Anthropocene & Fabulation
Post 20 - April 1st, 2019